![]() |
VectorFocus
Set your position data with a click
|
Monobehaviour attached to preview item in gameObject mode. More...
Public Member Functions | |
| void | Init (AbstractSkinVector skinVector, SerializedProperty serializedProperty, PropertyDrawer propertyDrawer, bool isSelect) |
| void | OnPropertyUpdate () |
| Call when property value has changed. | |
Properties | |
| UnityAction< FocusBehaviour > | OnDestroyAction [get, set] |
| Call last in OnDestroy. | |
| UnityAction | OnEndEdit [get, set] |
| Call when selection has changed. | |
Private Attributes | |
| SerializedProperty | _serializedProperty = null |
| SerializedProperty associate. | |
| AbstractSkinVector | _skinVector |
| Skin associate. | |
| bool | _isSelect |
| Is property display are select ? | |
| string | _propertyPath = null |
| Cache propertyPath of the serializedProperty. | |
| bool | _isReady = false |
Monobehaviour attached to preview item in gameObject mode.