VectorFocus
Set your position data with a click
|
Monobehaviour attached to preview item in gameObject mode. More...
Public Member Functions | |
void | Init (AbstractSkinVector skinVector, SerializedProperty serializedProperty, PropertyDrawer propertyDrawer, bool isSelect) |
void | OnPropertyUpdate () |
Call when property value has changed. | |
Properties | |
UnityAction< FocusBehaviour > | OnDestroyAction [get, set] |
Call last in OnDestroy. | |
UnityAction | OnEndEdit [get, set] |
Call when selection has changed. | |
Private Attributes | |
SerializedProperty | _serializedProperty = null |
SerializedProperty associate. | |
AbstractSkinVector | _skinVector |
Skin associate. | |
bool | _isSelect |
Is property display are select ? | |
string | _propertyPath = null |
Cache propertyPath of the serializedProperty. | |
bool | _isReady = false |
Monobehaviour attached to preview item in gameObject mode.