_cacheRectProperty (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
_cacheRootLayout (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
_forceRemoveFocus (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
_inScenefocusBehaviours | VectorFocus.Editor.VectorFocusDrawer | private |
_inspectorPreLock | VectorFocus.Editor.VectorFocusDrawer | private |
_isToggleMultiple | VectorFocus.Editor.VectorFocusDrawer | private |
_lastFocus | VectorFocus.Editor.VectorFocusDrawer | privatestatic |
_property (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
_propertyFocus | VectorFocus.Editor.VectorFocusDrawer | private |
_skinVector (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
BeforeAssemblyReload() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
ClearFocus() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
CreateFocusBehaviour(SerializedProperty property) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
CurrentGUIDisplay | VectorFocus.Editor.VectorFocusDrawer | privatestatic |
DrawGameobjectMultiple() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
DrawShape(ShapeHandles shape, Vector3 position, Vector3 scale) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
DrawSimpleProperty(SerializedProperty currentProperty, GUIStyle labelStyle, int i) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
DrawSubmitButton() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
FocusCheck(Rect position) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
GetControlName (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
GetInspectorWindow() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
GetParentPropertyPath(SerializedProperty serializedProperty) | VectorFocus.Editor.VectorFocusDrawer | private |
GetToolbarGUIContent() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
HandleBase(EventType? eventType, int buttonClick, Rect areaRect) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
HandleGameObject() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
HierarchyWindowItemOnGUI(int instanceID, Rect selectionRect) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
IsPropertyDisposable() | VectorFocus.Editor.VectorFocusDrawer | private |
OnClearCache() | VectorFocus.Editor.VectorFocusDrawer | private |
OnClickInspectorWindows(ClickEvent e) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
OnFocusBehaviourDestroy(FocusBehaviour focusBehaviour) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
OnFocusEndEdit() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
OnGUI(Rect position, SerializedProperty property, GUIContent label) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | |
OnPropertyUpdate | VectorFocus.Editor.VectorFocusDrawer | private |
OnSceneGUI(SceneView scene) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
ParentPropertyFocus | VectorFocus.Editor.VectorFocusDrawer | private |
PostDrawing() | VectorFocus.Editor.VectorFocusDrawer | private |
ProjectWindowItemOnGUI(string guid, Rect selectionRect) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
PropertyFocus (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
PropertyPathOfFocus | VectorFocus.Editor.VectorFocusDrawer | private |
ResetComplete(bool resetLock=true) (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
ResetFocusProperty() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
ResetLock() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
StopSceneGUI() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
toolbarContents (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
toolbarInt (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |
TrackUnDispose() (defined in VectorFocus.Editor.VectorFocusDrawer) | VectorFocus.Editor.VectorFocusDrawer | private |