VectorFocus
Set your position data with a click
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VectorFocus.Editor.VectorFocusDrawer Member List

This is the complete list of members for VectorFocus.Editor.VectorFocusDrawer, including all inherited members.

_cacheRectProperty (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
_cacheRootLayout (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
_forceRemoveFocus (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
_inScenefocusBehavioursVectorFocus.Editor.VectorFocusDrawerprivate
_inspectorPreLockVectorFocus.Editor.VectorFocusDrawerprivate
_isToggleMultipleVectorFocus.Editor.VectorFocusDrawerprivate
_lastFocusVectorFocus.Editor.VectorFocusDrawerprivatestatic
_property (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
_propertyFocusVectorFocus.Editor.VectorFocusDrawerprivate
_skinVector (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
BeforeAssemblyReload() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
ClearFocus() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
CreateFocusBehaviour(SerializedProperty property) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
CurrentGUIDisplayVectorFocus.Editor.VectorFocusDrawerprivatestatic
DrawGameobjectMultiple() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
DrawShape(ShapeHandles shape, Vector3 position, Vector3 scale) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
DrawSimpleProperty(SerializedProperty currentProperty, GUIStyle labelStyle, int i) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
DrawSubmitButton() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
FocusCheck(Rect position) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
GetControlName (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
GetInspectorWindow() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
GetParentPropertyPath(SerializedProperty serializedProperty)VectorFocus.Editor.VectorFocusDrawerprivate
GetToolbarGUIContent() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
HandleBase(EventType? eventType, int buttonClick, Rect areaRect) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
HandleGameObject() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
HierarchyWindowItemOnGUI(int instanceID, Rect selectionRect) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
IsPropertyDisposable()VectorFocus.Editor.VectorFocusDrawerprivate
OnClearCache()VectorFocus.Editor.VectorFocusDrawerprivate
OnClickInspectorWindows(ClickEvent e) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
OnFocusBehaviourDestroy(FocusBehaviour focusBehaviour) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
OnFocusEndEdit() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
OnGUI(Rect position, SerializedProperty property, GUIContent label) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawer
OnPropertyUpdateVectorFocus.Editor.VectorFocusDrawerprivate
OnSceneGUI(SceneView scene) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
ParentPropertyFocusVectorFocus.Editor.VectorFocusDrawerprivate
PostDrawing()VectorFocus.Editor.VectorFocusDrawerprivate
ProjectWindowItemOnGUI(string guid, Rect selectionRect) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
PropertyFocus (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
PropertyPathOfFocusVectorFocus.Editor.VectorFocusDrawerprivate
ResetComplete(bool resetLock=true) (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
ResetFocusProperty() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
ResetLock() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
StopSceneGUI() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
toolbarContents (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
toolbarInt (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate
TrackUnDispose() (defined in VectorFocus.Editor.VectorFocusDrawer)VectorFocus.Editor.VectorFocusDrawerprivate